Showing posts with label Noel Sickles. Show all posts
Showing posts with label Noel Sickles. Show all posts

Monday, December 26, 2011

Noel Sickles and Milton Caniff--2







The Great Postum Face-Off

In my last post I presented a Noel Sickles Postum ad. I mentioned having once seen an alternate version. I am grateful to Fortunato Latella for turning up a copy of that version. (In case you don't know, Fortunato curates an excellent comics blog which is always worth reading.)

Fortunato's ad is in third-page format, while mine is a half page. I had misremembered that the art in each version was completely different. In fact some panels were the same. The two make an interesting comparison.
Panel 1 of the third page is a completely different drawing from panel 1 of the half. Note that in the third page the girl sits on the passenger's side of her car. In the half page the car points the other way and she sits (more logically) behind the wheel. The dialogue in the third page panel is shorter, which is a good thing because the panel is only half as wide.The second panel of the third page telescopes into a single frame what takes the half page three panels to tell. The half boasts a lot more great artwork, but the third-page version takes the prize for economical storytelling.The next panels are the same in both formats. However the third page's panels have more art. We see more of Mr Coffee Nerves' vest and the hero's coat in the first panel. There also seems to be more "air" at the top. The next panel shows more of the house in the third than in the half, and we see all of Mr. CN's left arm, which is cropped in the half page.

The dialogue has been tweaked between versions. Some changes are so small I wonder why they bothered: "What does he advise" in the third is "What did he advise" in the half, while "If you give up flying" becomes "If you give up trying." The hero's dialogue is considerably simpler in the third page. Mr. CN's lines are the same in both versions.
The last two story panels are the same in both formats. Again they show more art in the third than in the half. In the award scene we see an extra aviator on the left side and an extra spectator on the right. The officer's dialogue differs slightly between versions. The girl's dialogue is the same, but her balloon is lettered anew in each version to fit the different panel sizes. The hero's final balloon has also been relettered between versions. In the half page the hero's picture is larger relative to the copy, pushing the final paragraph into a narrower column.

When I first saw this ad I assumed that the half-page version was the original. But comparing the versions I believe the third-page came first. I'm pretty sure panels from the third were cropped to fit the half-page layout. It makes more sense than extending the edges of smaller panels for the third.

Why would the agency draw three new panels and add extra dialogue to convert a third page to a half? Why not? It occurred to me that my assumption that the half-page was the "real" one was based on the syndicate procedure of using expendable panels to convert half page Sundays into thirds. But when this ad was produced in 1940, that process wasn't yet standard procedure. Probably after the agency finished the third page the client asked for a half-page version. The agency reformatted existing panels and added extra art and text to fill the space.

Wednesday, December 14, 2011

Noel Sickles and Milton Caniff

A Postum Posting
This is the only tearsheet I own from the "Paul Arthur" Mr. Coffee Nerves adventures. A fine one it is! Caniff has said that "Bud" Sickles handled all the art on the CN strips except Mr. Nerves himself. That is borne out by this half-page, which features a sort of Scorchy Smith gone to the Dark Side. What love and enthusiasm Sickles put into drawing those planes and cars!Reading these old ads one wonders if 1930s women were really as materialistic as all that. Don't bother calling me until you get those wings, loser! (Nitpicker's afterthought: doesn't it look as if the balloon in panel 8 was re-lettered? A Comics Code change?)

Interestingly, in a library magazine archive I discovered a versiion of this strip (printed in black and white) with the same script but entirely different art. Still by Sickles, but a complete re-draw. Unfortunately I didn't have a portable scanner in those days. If anyone has the alternate version I'd love to see it again. Were there other similar variants?

Wednesday, April 21, 2010

Technique Talk--5

How They Did It!
I have a big collection of early 20th-century how-to books on commercial art. One of my favorites is Fashion Drawing--How They Do It! by Hazel Doten and Constance Boulard. It was published in 1939 by Harper Brothers. This book has a special appeal because the publishers bound samples of drawing papers right into the book. Among them are Whatman paper, bristol board, coquille paper, and two dead technologies: Contak shading sheets and Craftint Doubletone drawing board.

From the invention of photo-engraving well into the 1960s, commercial art was obsessed with finding ways to obtain shades of grey in drawings without using halftone screens. The cost difference between a line cut and a halftone cut was substantial. Furthermore cheaper publications like newspapers and farm journals used low-grade paper on which it was difficult, if not impossible, to print good halftones.

One reason pen and ink drawings were popular was that they almost always reproduced well. Flat grey tones could be added to ink drawings using Ben Day, a process by which dot or line patterns were overlaid photographically during negative-making. The illustrator showed the engraver where to put the pattern by attaching a tracing paper overlay or by painting on the drawing with non-reproducing blue watercolor.

Of course since the Ben Day process added an extra production step, it increased costs. Materials like Contak sheets and Doubletone board allowed an illustrator to add Ben Day-like tones directly to his original. The drawing was then shot as a line cut.

I believe Contak sheets were the first self-adhesive tone sheets. These were thin transparent plastic sheets upon which was printed a line or dot pattern. The backs were coated with adhesive. To apply a tone the artist placed a sheet over his drawing and trimmed it to the proper shape with a knife. He peeled away the excess film, then rubbed the remaining piece with his fingernail or a burnisher to set the adhesive. In the 1950s Zip-A-Tone became leading brand in the shading-film field; for years illustrators used its trademark as a generic name for this type of product.

The piece of Contak film in Fashion Drawing is somewhat thicker than later Zip-A-Tone sheets, with a glossy surface. The adhesive back is covered by what appears to be extra-thin tracing paper. The artist peeled away this backing to expose the stickum, which according to the book was wax. The text explains that the top-printed pattern was easily scraped off with a blade or a matchstick, allowing the artist to remove tone from small areas. After the drawing was finished it was brushed with a fixatif to prevent further scratching. The fixed part of the sample in the book appears glossier and thicker than the rest of the sheet. The scan below includes a Contak-shaded drawing.Craftint paper was a unique item. It came in two flavors: Singletone and Doubletone. A Craftint sheet was a heavy piece of bristol board upon which a pattern was printed in almost-invisible blue ink. When the sheet was brushed with developer, a clear liquid smelling of ammonia, the pattern turned black (dark brown, really) anywhere the developer touched. Doubletone sheets used two developers. If the pattern were crossing parallel lines, Light Developer exposed only "uphill" lines while Dark Developer exposed both sets to produce a darker tone. [Note: I scanned the sample sheet and the color didn't show up, but for history's sake I'll post it anyway.]Craftint paper was expensive, but its convenience and tonal range appealed to newspaper comic artists. Noel Sickles, Roy Crane, and Mel Graff used Craftint extensively. Craftint paper was essential to Crane's style; he used it through the 60s until the shrinking size both of printed comics and of original drawings rendered the process impractical. Crane once complained that in later years his originals were so small that Craftint tones looked like chicken wire. Here are some Craftint-shaded drawings.
A sheet of Ross board was not bound into the book, probably because Ross board was thick and didn't bend well. Ross sheets were covered with a raised pattern made of a chalk-like material which could be scraped off if desired. The artist drew lines in brush and ink, then added grey tones by rubbing a lithograph crayon or a grease pencil over the surface. The surface pattern broke crayon strokes into dots which would reproduce as a line cut.

Apparently there were many varieties of Ross board. White-surfaced boards came in numerous patterns. Others were coated with black ink which could be scraped away scratchboard-fashion. The only sheet of Ross board I've ever seen was a Gray Morrow original from the black-and-white Space: 1999 comic. Its pattern was so coarse it brought memories of Roy Crane's chicken wire. I don't know how Morrow applied his usual delicate penwork without his pen constantly "falling into the holes." A drawing on Ross board is to the right of the Contak drawing above.

Ross board's younger cousin was coquille paper, which is still available. This thin drawing paper is stamped with a random granular pattern. It accepts ink, pencil, and chalk. Black Prismacolor pencil on coquille paper looks weak to the eye, but reproduces beautifully in a line cut. Almost all of the black-and-white drawings in Andrew Loomis' art instruction books were drawn this way. Combining Prismacolor (or litho crayon) with brush and ink permits a startling range of tones. The large smiling girl on the first scan was drawn on coquille paper.

Fashion Drawing provides rare insight into art materials of 70 years ago. I'm sure many other essential items vanished into time even before computers came along and finished off the whole lot.

By the way, if anyone has some Ross board lying about I'd love to give it a try.

Friday, November 20, 2009

Technique Talk--2

Mouthing Off
When posting a story from the Golden Age Speed Comics, I was fascinated by the anonymous artist's shorthand "surprised mouth," which he used several times in the story. It looked like this:
The mouth is a black oval with a similar, smaller shape cut out of the bottom. Depending on how you look at it, the smaller shape represents either the tongue (I believe this was the original intent) or the lower teeth (in which case the guy is missing a few). This led me to ruminate about the stylization of mouths in "realistic" (i.e. non-cartoony) comic art.

Like cartoony art, realistic comic art is mostly shorthand and caricature. The main difference is that realistic art seeks efficient ways to suggest how things really look (more or less).

Realistic comic artists have developed more abstractions for the mouth than for any other facial feature. It's no wonder. The mouth is a very complicated structure. The expression muscles push and pull it all over the place. Talking changes its shape radically. What's more, the construction of the lips and the corners of the mouth are far more complex than they seem. Comic artists, pushed by personal style, deadlines, and skill limitations, develop their favorite way to say "mouth" with a minimum of hassle.

For some reason, on a male character a "full mouth"--that is, a mouth with both upper and lower lips completely drawn--appears effeminate:Drawing the lips too round or too full can detract from the "man's man" look realistic artists usually strive for. Impressionists Noel Sickles and Milton Caniff circumvented this potential pitfall by drawing a thin upper lip in shadow, reduced almost to a line, while indicating the lower lip only by the shadow it casts on the chin:
This soon developed into a formula that served realistic cartoonists for decades: two parallel lines, a long thin one on top and a short thick one below.Frank Robbins took this to an extreme. Toward the end of his newspaper career, his characters wore two lines of equal length and thickness, often spreading across the entire face.Profile mouths followed a similar evolution. Again a fully-drawn mouth is complicated and liable not to look sufficiently masculine:
Once more cartoonists eliminated the outline of the lower lip and reduced the upper lip to a line with a hint of thickness.
Once this approach was streamlined, this became another formula used by countless strip and comic book artists.
Note how the overhang of the upper lip was beginning to disappear. Frank Robbins took the abstraction one step further by getting rid of the lip profile altogether. The mouth became two short dashes floating in space:
An alternate approach was to draw the profile of the jaw as an unbroken contour with the mouth lines superimposed:
Yet another variation (frequenty used by George Wunder and the later Caniff) was to combine the lip overhang and the lower lip into a single unit. Unlike in the previous example the lower lip was differentiated from the chin:As time went by and the "manly school" moved from newspapers to superhero comics, the more realistic approach taken by contemporary magazine illustrators influenced some cartoonists. However few challenged the thin-upper-lip-no-lower-lip formula. Carmine Infantino's illustration-inspired mouth dared to show the outline of the upper lip. However the lower lip remained an indication:
Infantino was pretty much alone in this respect until the revolution headed by Neal Adams brought photographic realism to comic books. Wallace Wood was the only other notable upper-lip man. He developed an odd "half-upper-lip" which featured the septum but not the rest of the lip. This indication became a cliche with Wood, and was dutifully duplicated by his many imitators.
Wood also increased the size of the lower lip shadow, often modeling its edges to further sculpt the lip. It was an "illustrator-y" version of the Caniff mouth. It's also worth noting the unique mouth Jack Kirby developed in the 1960s: he drew the top shape of the upper lip, resulting in this:
Having mentioned Kirby, I must nominate him as the perfector of the open superhero mouth. Two thousand artists have drawn variations of this mouth ten thousand times. It fairly bursts with drama and action, yet bears no relationship whatever to a real mouth. The perfect shorthand!There don't seem to be as many open mouth stylizations as there are for closed mouths. I suppose it's because in superhero comics most open mouths are shouting, and the Kirby mouth fills the bill. John Romita did develop an unusual schtick, however, which I don't think anyone else used. This was his gritted-teeth mouth:I conclude this ramble with the oddest open-mouth abstraction I know. It brings us back to the Golden Age, when superheroes still smiled a lot. I first saw the mouth on Jerry Robinson's Robin, but it enjoyed a certain popularity in the forties before going extinct.Note that the black semicircle representing the open mouth doesn't connect with the the upper lip. The upper teeth are created entirely out of negative space. It's a fascinating trick, but it had a flaw: colorists often didn't get the idea, and colored the teeth pink like the rest of the face. The result was a face with two mouths, one open and one closed.

Sunday, June 7, 2009

Technique Talk

Hail the Hallowed Halo
Many years ago Jim Vadeboncoeur and I interviewed the late John Buscema about his early career. At one point I asked him why he and other comic artists of the 50s and 60s put "halos" around characters rather than letting a black background touch them. Here's an example of what I mean, from a Golden Age Ruben Moreira story:

The halo preserves the outline of the co-pilot's face. In the printed comic the effect might be subdued by running a dark color over the halo so it becomes part of the background:

Too often comic book colorists chose a bright color, giving the character a radioactive glow:

When you look at it closely, though, the halo wasn't necessary. Had Moreira left the guy's nose open instead of in shadow, the background could have met the face and the face would have read just fine.

But comics artists often used halos when outlines didn't need preserving. Here's a particularly egregious example from Milton Caniff, who of all people should have known better. [Sidebar: I'm not convinced this is 100% Caniff; I suspect ghost work.] With the exception of Terry's left arm and Dude's shirt front, none of these edges needed saving. The halos here were apparently artistic, not practical, choices.

As for Buscema, he shrugged halos off as a stylistic trick comic artists adopted from illustrators they'd admired in school. This intrigued me, so I pulled out some tearsheets and went looking for halos.

I found quite a bit of evidence to support Buscema's theory. Many illustrators lightened the areas around characters, especially around their heads. Here are a couple of 1944 advertising examples.

The group of women is from an ad for Eureka vacuum cleaners. Note how each head is haloed. I understand using a halo to highlight the main figure. But halos don't make sense on the secondary figures, like the elderly woman and the one with the cap to the main figure's right. In the full-size reproduction we see that the grey background tones are hatched in with a brush, just like Caniff's black background.

In another ad, one pushing Wilsonite sunglasses, W. Calvert also uses a halo to emphasize the main character. I confess I reproduce this ad not only to show its artwork, but also to share the wonderfully-awful wartime pun in the headline. Anyway, consider the halo around the aviator. It certainly draws attention to the his face, the most important part of the picture. Unfortunately it also eats away much of a background figure. This partial figure looks really weird. Calvert would have been wiser to move him further back and to the right--or to leave him out altogether. I speculate that this figure was indeed fully painted at first. Calvert might have sponged out the halo later to prevent the background interfering with the aviator's head.

Which led me to wonder if some comic book halos weren't style at all, but the result of insufficient planning. Consider how a cartoonist can handle a large foreground black area. The classic choice is to position it against a white (or grey) part of the background. But what if the background is also black? There are two options. We can deliberately lose the foreground black into the background. George Tuska did that with Buck's hair in this Buck Rogers daily:

As long as you plan the black areas properly, the viewer will understand the drawing. As we'll see later, you can lose quite a bit of foreground black without your drawing becoming unreadable.

The second way to avoid losing a foreground black is to provide a rimlight to illuminate the endangered spot. That's what Austin Briggs did on Ming's helmet in this Flash Gordon panel:

A rimlight keeps the light "inside" the drawing. The result is a natural light effect instead of an artistic gimmick like a halo. Like the last one, this technique requires forethought. If you don't plan ahead you wind up with an abomination like this William Overgard Steve Roper panel:

This could only have happened if Overgard had drawn and inked the foreground completely, then decided he wanted a solid black background. Since the story takes place in a darkened room, you'd think he'd have inked the background first so he'd know which foreground blacks he could afford to lose. Or he could have spotted blacks in the pencils, so he'd know where he was going when he began to ink.

Working from dark to light is a great way to control blacks, but it's difficult to master and not many artists use the approach. Milton Caniff wrote that Noel Sickles worked dark to light, massing in all his shadows with a brush before indicating outlines with a pen. This work flow made panels like this possible:

Had Sickles outlined in pen first, we'd see more linework in the light areas. Instead he used the barest of lines to hold the foreground figure's face. The shadow carries the rest. The speaker's face is made entirely of shadow. The one exception is the line of his chin. Leaving that line out would have let the face run into the drapery.

Caniff said he tried to emulate Sickles' approach but gave up in frustration and went back to outlining everything in pen. Having tried both ways, I can appreciate how he felt. However if you can master working dark to light, you open up a whole a new world: the world of "invisible lines." Rather than describe what I mean with words, I offer a panel by one of the world's masters of black and white, Arturo del Castillo. Devour this:Every time I look at this panel I drool. The massing of blacks borders on audacious. With an alternating pattern of darks and lights del Castillo gives the figures a full three dimensions. Hardly anything has an outline. The exterior contours of hats, heads and bodies are defined entirely by the shadows enclosing them. Where there's no shadow there's no line. The viewer's brain provides the line. The middle man's back is as solid as can be, yet most of its light side doesn't exist! And how about the face of the guy on the right? It consists of nothing but perfectly placed chunks of shadow. Wow!

Here's another del Castillo panel, in which he pushes the imaginary outline to its maximum. Take a look at the white hat at the left.That hat's crown has height, depth, and roundness. Yet it's not there! The crown is all in our mind...the only things on the page are two big chunks of black. No halos here. None needed!

For my money this is the sort of thing to aspire to. Think ahead. Bravely allow those black backgrounds to touch your figures. (Of course, as del Castillo demonstrates, being a genius helps.)

Thursday, April 2, 2009

Scorchy Smith--Just Passing Through

The Many Cooks of Scorchy Smith
Surrounded by online newspaper comic strip historians and collectors, I'm aware of the shortcomings of my knowledge. Almost everyone out there knows more than I do about almost everything. Still I'll offer what I do know in hopes it will help someone somewhere fill in some blanks. In return I hope you'll fill in a few of mine.

AP Newsfeatures' Scorchy Smith surely must deserve a prize for the greatest number of artists to draw one adventure strip. We're all familiar with its early days. In 1930 John Terry started the feature, modeling its hero after Charles Lindbergh. We have seen examples of Terry's scratchy, rather clumsy artwork (So unpopular was Terry's version that most online sources actually ran Noel Sickles' art, not Terry's).

We also know that Terry became ill and young Noel Sickles imitated the creator's style for a while until it became clear Terry wouldn't return. Then Sickles began changing to his own personal style. In the process he revolutionized comics. Sickles left Scorchy in 1938 when AP refused him a raise. For a while he assisted on other people's strips, but finally Sickles moved on to a distinguished illustration career.




Bert Christman replaced Sickles. Thanks to the people at Big Fun Comics we can see a long run of Christman's work. He was an able successor. Not only did he draw exceptionally well, he also (in my opinion) wrote better stories. Christman might have become a big name had he not joined the Flying Tigers and died in combat.

This part of Scorchy's history is well-documented. Afterward things get fuzzy. An article in Il Fumetto by Franco Fossati says Christman was succeeded by one Howell Dodd. The only Howell Dodd I turned up was a prolific magazine illustrator who painted lots of “men's sweat” illustrations in the 1950's. From his career dates he could have worked on Scorchy. I found a 1946 pen-and-ink drawing by Dodd that suggests he would have done a nice job. However I can find no further info.

Next in line (1939) was Frank Robbins, another young man who made his name on the strip. Though his approach was cartoonier than Christman's, Robbins' rich blacks and dynamic staging worked well on Scorchy. Sometime during Robbins' five years' stay on the feature a Sunday page began. Impressed by this young artist, King Features stole Robbins away from the AP in 1944. At King Robbins created another flyboy, Johnny Hazard.

Robbins was replaced by Ed Good. Good was a Canadian comic artist who later did much work in American newspaper strips and comic books. I've never seen a sample of his Scorchy.

According to the Who's Who of American Comic Books, Good drew Scorchy through 1950. Fossati cuts him off in 1946, which seems a likelier date. His replacement was Rodlow Willard, one of the most painful adventure strip artists I've encountered. Here's a sample from an Italian translation of one of his continuities. The sequence begins on 14 January, but no year is given. It's amazing that Willard ran the feature for eight years, considering that as time passed he only got worse.

Willard was succeeded by John Milt Morris. Morris seems to have taken over circa 1954. I haven't seen a sample of his Scorchy, either. However the one sample I've seen of Morris' strip work makes me wonder if Willard wasn't so bad after all! I've found no biographical information about Morris.

In almost every source, Scorchy's saga ends with Morris, crashing the strip ignominiously in 1961. Hardly anyone mentions the two artists who actually saw the strip out: George Tuska and A. C. Hollingsworth. I've seen several Tuska Scorchy dailies. They were drawn in Tuska's Buck Rogers style. This jibes with lambiek.net's note that Tuska was “main illustrator” on the strip from 1954 to 1959, when he left to take over Buck. Interestingly, lambiek.net says Tuska assisted on Scorchy back in 1939, which would have been in the early Robbins days.

Where this puts Morris, I don't know. It does suggest a term for A. C. Hollingsworth: 1959-1961. Hollingsworth, one of the few (two, perhaps?) African-American artists of 1950s American comics, is worth an entire article. Several of his Scorchy dailies and Sundays are available online. Though variable in quality, they're generally rather good. The last of the old-school Scorchy Smith style was gone by the time Hollingsworth took over; his work owed more to Wallace Wood than to Noel Sickles. It seems as if Scorchy became a space pilot in his last years. These Sundays take place on other planets. The day of the earthbound flyboy was over, as was the day of Scorchy Smith. It had been quite a ride.